@article{Bohyun.2015, abstract = {The article discusses the potential benefits of using gamification, or games aimed at motivating individuals, as a tool in libraries. Topics discussed include the use of gamification to lower the average driving speed in Sweden, the use of gamification to encourage individuals in Sweden to use the stairs rather than the elevator, and the use of gamification to encourage energy conservation in San Diego, California.}, added-at = {2019-10-22T20:02:50.000+0200}, author = {Bohyun, Kim}, interhash = {8f621a9716fe4a6b4ff0f6af23a6c503}, intrahash = {bbcc305a92f8bbf0a3d0a0ca20f6a881}, journal = {American Libraries}, tag = {greenbib}, language = {en}, keywords = {Automobile driving; Conservation of natural resources; Games; Libraries; Motivation (Psychology); Running}, number = {3/4}, pages = 26, timestamp = {2019-10-22T20:10:14.000+0200}, title = {Gamification as a tool}, volume = 46, year = 2015 }